At the end of each game-turn, each player rolls the die. Each adds one to the result for each of his units which has been rendered ineffective (10.0) and two for each of his units which has been eliminated. If the result is 17 or more, his army has fled the battlefield. Play stops and his opponent has won the game. Note that both armies may rout on the same turn; if this happens, the result is a draw.
If neither army routs, the player whose units occupy or were the last to pass through both Groveton (hex 1207) and New Market (hex 0813) wins the game. Any other result is a draw.