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[14.5] Victory

The level of victory is determined by the ratio of Union VPs to Confederate VPs.

2:1 or greater Union Decisive
3:2 but less than 2:1 Union Substantive
Greater than 1:1 but less than 3:2 Union Marginal
1:1 or less, greater than 2:3 Confederate Marginal
2:3 or less, but greater than 1:2 Confederate Substantive
1:2 or less Confederate Decisive

[14.51]

The Confederate player receives two VPs for each Union SP eliminated and one VP for each Union SP which at the end of the game cannot trace a line of hexes free of enemy units or ZOCs (unless the hex is occupied by a friendly unit) to a road which leads off the east edge of the map.

[14.52]

The Union player receives three VPs for each Confederate SP eliminated and one VP for each Confederate SP which at the end of the game cannot trace a line of hexes free of enemy units or ZOCs (unless the hex is occupied by a friendly unit) to a road which leads off the west edge of the map.

[14.53]

At the end of each Union player-turn, each player determines the cumulative total of his cavalry units (not SPs) which have exited the map up to that point in the game. Each turn, the Confederate player is awarded five VPs for each exited Confederate cavalry unit in excess of the total of exited Union cavalry units. For example, if the Confederate player exit three cavalry units on turn 12 and the Union two on turn 13, the Confederate player would be awarded five VPs. If no more cavalry units exit the map, the Confederate player would continue to receive five VPs per turn until the end of the game.