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[16.0] Scenarios

General Rule:

Leyte contains three Scenarios: The American Assault Scenario, the Mountain Barrier Scenario, and the Final Collapse Scenario. The instructions for each Scenario include each Player's Initial Deployment, Special Rules in effect or each particular Scenario, the length in Game- Turns of the Scenario, and the special Victory Conditions of that Scenario.

Procedure:

Place a unit of the specified type on each of the hexes listed for that type. Hex numbers are shown in parentheses following each unit's designation. Unit designations are provided for reference only. Players may ignore them.

Cases:

[16.1] The American Assault

[16.11] U.S. initial Deployment

No U.S. units begin on the map in this Scenario.

[16.12] Japanese initial Deployment

Unit Type: 2-3-6. Hexes: 3/9 (2626), 2/9 (2426), 1/9 (2228), 3/33 (2327), 1/33 (2326), 1/20 (1623), 2/33 (1227), 2/20 (1130), 3/20 (1431).

Unit Type: 1-3-3/2-5. Hexes: 1/22 (2526), 2/22 (1430).

Unit Type: 2-1-10. Hex: 7 (1224).

[16.13] Special Rules

[16.14] Victory Conditions

The Japanese Player receives Points for the following: 15 Points for occupying Carigara and 10 Points for each Japanese unit adjacent to or occupying any Airfield hex. The Japanese Player also receives Victory Points for the destruction of U.S. combat units, and, in addition, he receives full Victory Point value for any U.S. unit that is unable to trace a Line of Communications to a Beach hex. The U.S. Player, in addition to Points received for destroyed Japanese units (see 15.1 and 15.2), receives Victory Points for occupying hexes 2215, 2312 and 2918. He receives Points only if the unit occupying the hex is able to trace a Line of Communications to a Beach hex.