Leyte contains three Scenarios: The American Assault Scenario, the Mountain Barrier Scenario, and the Final Collapse Scenario. The instructions for each Scenario include each Player's Initial Deployment, Special Rules in effect or each particular Scenario, the length in Game- Turns of the Scenario, and the special Victory Conditions of that Scenario.
Place a unit of the specified type on each of the hexes listed for that type. Hex numbers are shown in parentheses following each unit's designation. Unit designations are provided for reference only. Players may ignore them.
Unit Type: 5-5-5. Hexes: 34 (2705), 21 (2507), 19 (2708). 5 (2610), 12 (2410), 8 (2312), 7 (2413), 383 (1423), 382 (1224), 381 (1530).
Unit Type: 3-2-5. Hexes: 21(2605), 19 (2606), 382 (1622), 383 (1024), 381 (1529).
Unit Type: 2-3-5/1-4. Hexes: 271 (2706), 947 (2607)-, 465 (2609), 13 (2809), 61(2712), 63 (2513), 52 (2414), 363 (1525), 361 (1225), 198 (1531).
Unit Type: 6-8-5. Hex: 12 (2207).
Unit Type: 4-6-S. Hexes: 41(2604), 1 (1406), 49 (1307), 57 (1310).
Unit Type: 4-2-10. Hex: 1 (2303).
Unit Type: 2-3-6. Hexes: 1/20 (0723), 1/33 (1022), 2/9(1322), 3/33 (1521), 1/9 (1721), 3/20(1818), 41 (2505), 169 (2405), 171 (2407), Temp (2307).
Unit Type: 2-2-8. Hex: 1 (1904).
Unit Type: 1-2-8. Hex: 1 (1804).
Unit Type: 1-2-6. Hex: 364 (0808).
Unit Type: 1-3-3/2-5. Hexes: 1/22 (2602), 26 (2106). 1/1 (1207), 2/1 (1108), 3/1 (1209).
1. The U.S. Player is the First Player.
2. Japanese units may not enter hex row 0100.
3. This Scenario begins on Game-Turn Nine and continues through Game-Turn Seventeen.
The U.S. Player, in addition to Points received for Japanese units destroyed (see 15.1 and 15.2), receives full Point value for each U.S. unit south of hex row 2400 and west of 0007 that is able to trace a Line of Communications to Beach hexes. The Japanese Player receives 15 Points (total) for occupying Limon, in addition to Points received for U.S. units destroyed. Also, the Japanese Player receives full Victory Point value for each U.S. unit that is unable to trace a Line of Communications at the end of the game.