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[16.0] Scenarios

General Rule:

Leyte contains three Scenarios: The American Assault Scenario, the Mountain Barrier Scenario, and the Final Collapse Scenario. The instructions for each Scenario include each Player's Initial Deployment, Special Rules in effect or each particular Scenario, the length in Game- Turns of the Scenario, and the special Victory Conditions of that Scenario.

Procedure:

Place a unit of the specified type on each of the hexes listed for that type. Hex numbers are shown in parentheses following each unit's designation. Unit designations are provided for reference only. Players may ignore them.

Cases:

[16.3] The Final Collapse

[16.31] U.S. initial Deployment

Unit Type: 5-5-5. flexes: 127 (2402), 7 (2504), 26 (2405), 112 (2307), 7(2208), 12 (2110), 5 (2111), 8 (2011), 34(1913). 19(1914). 21(1814), 382 (1716), 383 (1320), 381 (1022), 17 (0315), 32 (0415), 184 (0316).

Unit Type: 3-2-5. Hexes: 127 (2201), 7 (2505), 26 (2406), 382 (1518), 383 (1222), 381 (0821), 17 (0516), 32 (0517), 184 (0417).

Unit Type: 2-3-5/1-4. Hexes: 921 (2502), 271 (2503), 902 (2604), 14 (2507), 52 (2408), 61(2410), 13 (211). 11(2115), 465 (2116), 947 (2016), 361 (1718). 363 (1522), 198 (1124), 31(0216), 49(0317), 57 (0318).

[16.32] Japanese initial Deployment

Unit Type: 4-6-5. Hexes: 41(2303), 49 (2204), 57 (2107).

Unit Type: 2-5-6. Hex: 13 (0515).

Unit Type: 2-3-6. Hexes: 1 (2101), 49 (2102), 169 (2105). 171 (2106), 57 (0616), 2/33 (1120), 1/20 (1318). Temp (1910), 3/77 (1611).

Unit Type: 2-2-8. Hexes: 1 (2203), 26 (0921).

Unit Type: 1-2-6. Hexes: 12 (0720), 3/11 (0614), 364 (0808).

Unit Type: 1-2-8. Hexes: 1 (2103), 26 (0817).

Unit Type: 1-3-3/2-5. Hexes: 1/22 (1902), 26 (2104), 1/1 (1905), 2/1 (1808), 3/1 (0713).

[16.33] Special Rules

1. The U.S. Player is the First Player.

2. This Scenario begins on Game-Turn 18 and continues through Game-Turn 26.

[16.34] Victory Conditions

In addition to Points received for Japanese units destroyed, the U.S. Player receives full Point value for all Japanese units unable to trace a Line of Communications off the western map edge. In addition to Points received for U.S. units destroyed, the Japanese Player receives full Point value for all Japanese units able to trace a Line of Communications off the Western map edge; he also receives Points for U.S. units unable to trace a Line of Communications to Beach hexes. The Japanese Player receives 10 Victory Points for occupying Ormoc at the end of Game-Turn Twenty-Two.