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[16.0] Scenarios

General Rule:

The instructions for each Scenario include each Player's Initial Deployment, Special Rules in effect or each particular Scenario, the length in Game- Turns of the Scenario, and the special Victory Conditions of that Scenario.

Procedure:

Place a unit of the specified type on each of the hexes listed for that type. Hex numbers are shown in parentheses following each unit's designation.

Cases:

[16.4] The Campaign

[16.41] U.S. initial Deployment

[16.42] Japanese initial Deployment

[16.43] Special Rules

1. The U.S. Player is the First Player.

2. This Scenario begins on Game-Turn 1 and continues through Game-Turn 26.

3. Any U.S. unit which exits from hex 2925 between game turns one and four may re-enter the game as a reinforcement four Game-Turns later. These units may enter on any Northern map edge hexes within normal reinforcement restrictions.

4. The U.S. Player must exit any one (3-2-5) infantry unit off the Southern map edge from hex 0531 on or before Game-Turn Three. If he fails to do so, at the end of Game-Turn Three, the Japanese Player removes, and receives Victory Points for any U.S. (3-2-5) of his choice as if it were a destroyed unit.

[16.44] Victory Conditions