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[15.0] Victory Conditions

General Rule:

Victory is judged at the end of a Scenario on the basis of Victory Points scored by the Players. Victory Points are awarded to Players for eliminating Enemy units, for seizing Territorial Objectives, for exiting the map, and for blocking Lines of Communications.

Special Note:

See individual scenarios for specific victory conditions.

Cases:

[15.1] Value of Units in Victory Points

[15.11]

Each unit has a numerical Victory Point value equivalent to the sum of its Combat Strengths; for non-Artillery units, add the Attack and Defense Strengths, for Artillery units, add the Barrage, Final Protective Fire, and Defense Strengths.

[15.12]

Victory Points are awarded to the Player when he eliminates Enemy units. If the U.S. Player eliminated a Japanese 4-6-5 infantry regiment, the U.S. Player would receive 10 Victory Points.

[15.2] Territorial Objectives

[15.21]

Each Scenario will state that a Player will receive a certain number of Victory Points for occupying a specific hex (or hexes). These Points are awarded to the Player at the end of the game on the condition that his units fulfill the requirements. Example: In the Assault Scenario, the Japanese Player ends the game with a unit in Carigara. He therefore receives 15 Victory Points.

[15.22]

In addition to the hexes listed in the Scenarios, the Japanese Player always receives 40 Victory Points for occupying one or more Beach Hexes, in the Northern or Eastern Beach Areas, at the end of any Scenario.

[15.3] Line of Communications

[15.31]

U.S. units (only), in order to receive the Victory Points for Territorial Objectives, must be able to trace a Line of Communications back to any Beach Hex which is active in that Scenario.

[15.32]

A Line of Communications is defined as a series of contiguous hexes free of Enemy units or Zones of Control. It may be traced through a Friendly occupied, Enemy controlled hex. The first three hexes of this Line of Communications may be traced through any type of hex; after the initial hexes, the Line of Communications must be traced through contiguous road and/or trail hexes.

[15.33]

The U.S. Player does not receive Victory Points for objectives occupied by units that are unable to trace a Line of Communications; additionally, the Japanese Player receives Victory Points for those U.S. units which, at the end of the Scenario, are unable to trace a Line of Communications.

[15.34]

Japanese units are not subject to the Line of Communications rule (exception: 16.34).

[15.4] Levels of Victory

Victory is determined by comparing the total Victory Points won by a Player, stating the comparison as a ratio (U.S. Player's Points to Japanese Player's Points) and evaluating this ratio according to the Schedule below.

Victory Level Ratio
U.S. Decisive 3.0 or more to 1
U.S. Substantive 2.5 - 2.99 to 1
U.S. Marginal 2.01 - 2.49 to 1
Draw 2.0 to 1
Japanese Marginal 1.5 - 1.99 to 1
Japanese Substantive 1.01 - 1.49 to 1
Japanese Decisive 1.0 or less to 1