Victory in the Campaign Game is achieved through the accumulation of Victory Points which are added to and subtracted from the Victory Point Total, for the destruction of Combat Units and the attainment of certain objectives. Basically, it is up to the French player to destroy the Allied armies while minimizing his own losses and force his way towards Brussels-the strategic objective of the campaign.
One Victory Point per eliminated Prussian or Anglo-Allied Combat Strength Point.
Two points for each French Strength Point which exits the map to Brussels (from hex 0605 only).
One Victory Point per French Strength Point eliminated.
If the French Player attains 40 Victory Points through the exiting of Units to Brussels, he immediately receives a doubling of the Point Value for exiting Units, both those previously exited and those exited subsequently.
If the Victory Point Total reaches 230 or more Victory Points at any time, the French Player wins. If he does not, the Allied Player wins.
The French Player receives points for exiting the map only if certain conditions are met.
(1) A French Line of Supply must be traced from the exit hex Supply source.
(2) The exited units must be in command; that is, sufficient Leaders and Officers must have excited to command units the map. For determination purposes these units are considered to be within proper radii of one another for command to take place. If units exceed the possible command the French Player does not receive the points for these excess units.
The victory conditions are very demanding on the French player. He must achieve a decisive victory to win the campaign which is exactly what Napoleon needed to accomplish to remain in power on the French throne. For gaming purposes the players may agree to use the following victory point schedule:
Decisive | 230+ |
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Tactical | 190-229 |
Marginal | 150-189 |
Decisive | less than 50 |
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Tactical | 50-99 |
Marginal | 100-149 |