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Victory Conditions:

How the Game Is Won

The winner is determined on the basis of Victory Points which are awarded for the Combat Strengths of Enemy units eliminated and for capturing and holding certain geographic objectives.

Victory Point Schedule

These Victory Points are awarded to the indicated Player(s) for the following items:

* 'taking and holding Moscow' is defined as having Friendly units in at least one of the Moscow hexes and maintaining all of Moscow free of Enemy units (although not necessarily free of Enemy Zones of Control).

Levels of Victory

As we all know, victory comes in many varieties, and what may legitimately be claimed as a current victory is not decisive enough to help one's cause. These different levels measure what each side needed for a particular type of victory. After each Player has totaled the Victory Points he has achieved, the totals should be expressed as a ratio of German Victory Points to Soviet Victory Points. After computing this ratio, compare it to this table to determine who has won and how well.

Victory Point Table

German Victory Points to Soviet Victory Points

1:1 or less Soviet Decisive Victory
2:1 or less Soviet Substantial Victory
3:1 or less Soviet Marginal Victory
more than 3:1 German Marginal Victory
more than 4:1 German Substantial Victory
6:1 or more German Decisive Victory

The Front Line

General Rule:

Each Player must keep a line of units or their controlled hexes from the north edge of the map down to the south edge. While it is desirable that a continuous line of units/zones of control is maintained from the North to the South edge this is not essential. Only that there is an appropriate friendly presence in each hex row.

Procedure:

At the end of each Friendly Player-Turn, the map is examined to see if there is any point at which he does not have a hex row not containing at least one friendly unit or its zone of control. If there are any hexes not so covered between portions of this line, he is penalized.

Cases:

(A) For purposes of this line, Zones of Control do extend into Enemy occupied hexes.

(B) If at the end of any particular Friendly Player-Turn, a Player Is unable to fulfill the above conditions, he is penalized: For each hex of the required line not covered by units or their controlled hexes the opposing Player receives one Victory Point.

(C) EB units can not be part of the front line as they are not front line ground combat units.

(I) Units with a bracketed combat factor and any non-Divisional/Corp units can only be of the front line as they are too small to project a zone of control.